CPR Industries: Shadow's Spear Created 18 years ago2006-10-25 11:25:29 UTC by a a

Created 18 years ago2006-10-25 11:25:29 UTC by a a

Posted 17 years ago2007-07-16 15:28:13 UTC Post #229176
Two things: one, about an hour ago I was asked if there were any new bosses in my mod; the answer is "yes" there are several

The second thing, is of course what these new bosses are.

Now this I wont answer fully, but I shall show you one of them in its prop-form (aka, not a model, done with brushwork)

Ill show you pics from the actual boss fight once I have got everything working fully and put all the finishing touches in the level. :D
User posted image
This is a "Prometheus Class Heavy Assault-Chassis Mech"

and another view along the 106mm artillery piece. :D
User posted image
[edit] I just noticed I need to fix those textures on the feet, please ignore them for the moment [edit]
Posted 17 years ago2007-07-16 15:55:53 UTC Post #229178
Awesome. :D

G-Man looks like he's got a new haircut, huh? He'd actually look alright if you just edited the Black Mesa logo out of his briefcase texture.
Posted 17 years ago2007-07-16 16:12:58 UTC Post #229179
Absolutely awesome texturing and brushwork. Great job.
The smaller mech in screenie 1 actually looks like it's a model. ;o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-07-16 16:17:31 UTC Post #229182
I came.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-07-16 16:54:09 UTC Post #229187
And sometimes I say I am an intermediate mapper...
Posted 17 years ago2007-07-16 18:22:23 UTC Post #229193
Holy.....
shit
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-07-17 21:06:09 UTC Post #229380
Neat.

I'm a bit apprehensive about seeing it in motion though.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-07-18 17:33:11 UTC Post #229496
Thats the prop - you only see it from:
A - distances
and B - in a hanger/gantry

for motion I'm using a model which I finished only a few hours ago - need to fix some of the textures though, and the skeleton has a useless extension on the back which I should cut off for the sake of keeping things simple, still need to fix a few animations and give revise the AI, the main guns fire like a dream though :D

head visor doesn't want to move when I tell it to, but I can fix that in time - another bug to fix before the mod is finished I guess...

Mapping is like windows XP - lots of great fun, because problems pop up all over the bloody place that require rectification, yay!

This pic below is a random level in the airport, where a Sukhoi Su-37 happens to fly overhead :P
User posted image
Posted 17 years ago2007-07-18 17:44:48 UTC Post #229497
Well, I've never had a problem with Windows XP! :P

I just wish you would put as much work into your architecture as you did those props. It's severely lacking.

I also have to ask when you're going to get around to making some weapons... ?
Posted 17 years ago2007-07-18 18:02:27 UTC Post #229499
that region of the map isn't bad if you look at it from the far-away wall towards where the camera is, but from this angle its horrendous - the problem is that the detailed props dominate the map's resources, and I cant be bothered making them into models. I really do need to fix that building to the right - its basically a concrete wall with a ground control room jutting out the side, and a eight trucks sitting at the bottom (which the Be-200 blocks sight of)

the map before this is much better architectural wise, but my resources are stretched - the building behind the camera, as I said isn't bad: but the buildings to the front and right are hideous, ill fix them tomorrow most likely.

Think a gantry or some sort of walkway on the "wall" building (to the right of the picture behind the Be-200) would make it a bit more bearable along with a row of windows and doors (that last one is a no-brainer really)?

Also, I could use a few voice actors: please contact me on cprindustries@googlemail.com if you would like to apply: could do with a few female voice actors - but they are hard to come by :( lol

12 lucky applicants will be granted mention in the credits and possibly the voice of Barney, Otis and a few random scientists :D lol rofl im hyper far too much coffee!
Posted 17 years ago2007-07-18 18:19:07 UTC Post #229502
I don't see why not. If you'd just get some custom textures for the walls and ditch that lame concrete one, I'm sure that'd improve it a lot too. Also, I think you need some pillars to support that overhang there...
Posted 17 years ago2007-07-27 10:41:42 UTC Post #230420
Hello again: quick update and a single query;

update: 1 - fixed the hideously boring architecture
2 - fixed Gman's hair
3 - could use voice actors: anybody interested?

And now onto the question: does anybody know where I can download either a Wad file full of tree textures: specifically transparent ones, or where I can get 2-d pictures with the backgrounds edited out?
Posted 17 years ago2007-07-27 22:45:26 UTC Post #230455
Like a row of trees, or just the leaves so you can turn it into a brush based 3D tree, or what? I'd personally just make them myself, but you can probably find something like it in dod_forest's WAD... dunno if that's what you were looking for though.
Posted 17 years ago2007-07-28 05:02:30 UTC Post #230475
Ever seen the trees used in microsoft flight simulators? whereas you have two transparent brushes sitting perpendicular to each other, making both the trunk and the leaves in a simple, resourceful manner.

Ill have a look around for the dod_forest WAD, it never came with my copy of HL Generation: any idea where I can acquire it?
Posted 17 years ago2007-07-28 05:49:17 UTC Post #230477
Posted 17 years ago2007-07-28 13:41:37 UTC Post #230514
the DoD GCF is a good spot to start looking.
Posted 16 years ago2007-12-02 10:07:59 UTC Post #239632
Hi guys, I'm back after a long period of sudden and inexplicable studying into my Advanced Higher subjects - Finally got round to finishing the first 'chapter' of my mod - player can finally get a chance to kill something as opposed to looking around a fancy airport with big planes and later on a plane-crash that wrecked my R-speeds as well as the nice aircraft you are in:P

How's everybody doing? I haven't been on here in months!
Posted 16 years ago2007-12-02 10:19:38 UTC Post #239633
Wow, nice to hear this is still being worked on.
Awaiting more awesome media. :nuke:
Daubster DaubsterVault Dweller
Posted 16 years ago2007-12-04 05:11:01 UTC Post #239844
Wooo!

Media Update Plz :zomg:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-12-04 06:37:51 UTC Post #239846
glee

:combines: :combines: :combines: :combine: :combines: :combines: :combines:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-12-05 17:31:01 UTC Post #239971
Will do - can you wait a week so I can put the finishing touches on one of the more exciting levels and Ill send you that :P (Unless you want to see more plane photos which I'm sure you don't :P)

Right - to work! [sits down with peanuts, crisps, some random jazz/swing/xmas music and Valve Hammer - the perfect recipe for Mapping :D] (please not - music and peanuts are optional - Hammer, and Crisps - are not... not for the moment anyway...)
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