A bunch of random questions Created 21 years ago2003-08-09 09:16:08 UTC by Vassy Vassy

Created 21 years ago2003-08-09 09:16:08 UTC by Vassy Vassy

Posted 21 years ago2003-08-09 09:16:08 UTC Post #472
Hi. I've got a bunch of completely unrelated questions here.

1: I'd like to use textures from, say, blue shift, with a map for op. force. Would copying a blue shift .wad file (barney.wad) into the gearbox folder allow me to use the BS textures with OF?

2: How do I make camera views (trigger_camera) fuzzy like in blue shift?

3: I'm creating retinal scanners, but how do I make them go: ACCESS DENIED instead of just a random access denied sentence, like in anomalous materials. When I make them say ACCESS DENIED, it picks a random A.D. sentence EG: Unauthorized Access.
Posted 21 years ago2003-08-09 10:30:25 UTC Post #473
1. yes just copy the bleu-shift wad to gearbox and it should work.
i dont now how many people have there bleu-shift wad under gearbox so include that in you readme

2.dont now answer out of my head
3.dont now answer out of my head

bye

pepper
Posted 21 years ago2003-08-09 12:19:25 UTC Post #474
1. As pepper says, it will work, but it's obviously not a good idea to distribute the WAD or even single textures with maps. Remeber to include the new WAD in Hammer setup.

2. You'll need to be good at programming C++ I reckon :)

3. Hmmm. Try triggering an ambient_generic and get it to say one of the WAVs from the PAK (and use it instead of a locked sound or whatever).
Posted 21 years ago2003-08-09 20:35:59 UTC Post #475
Copying the .wad files into the relevant folders will work, but it is a pain because people who run your map will have to do the same. Try getting familiar with Wally and making up a .wad file that has all your textures in it. That way you can just use the one .wad file. To distribute the new textures, you can use the -wadinclude command in you CSG compile. I prefer using the -nowadtextures command, but hey, I am backward at the best of times. With -nowadtextures, you don't have to distribute the .wad file seperatly as it is now part of the .bsp (that is why there is a poster in the Rain tutorial, that isn't in the .rmf.) PS: don't forget to thank the texture authors in your readme file...

Fuzzy cameras... No idea.

Yeah, atom is right.. you will have to trigger the sound externally, so that it says Access Denied and nothing else.
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