Hammer crashes on origin brush Created 17 years ago2006-11-20 10:00:51 UTC by Viktor Viktor

Created 17 years ago2006-11-20 10:00:51 UTC by Viktor Viktor

Posted 17 years ago2006-11-20 10:00:51 UTC Post #203339
Okay, I'm relaively new to the Source mapping, so I might not know something. But whenever I create a func_rotating that includes an origin brush, my hammer crashes and gets some error on "memory couldn't read xxxxxx" or something. I don't have my PC with Source SDK right now, so I don't remember the exact error message. But it's something like this. I have so far not tried to create any other entities with the origin brush, but this one is enough. Any ideas?

Thanks in advance!
Posted 17 years ago2006-11-20 10:06:32 UTC Post #203341
There's no such thing as an origin brush for Source...

All old entities that needed an origin brush now include one by default. It's marked by a circle in the middle of the brush. By moving that around, you change the position of the origin.
AJ AJGlorious Overlord
Posted 17 years ago2006-11-20 10:09:49 UTC Post #203343
But there still exists an origin texture in source! And some source tutorials I've read include func_rotatings with origin textures applied to them. Also,I still don't get it why Hammer suddenly crashes exactly on the "origin" inclusion.
Posted 17 years ago2006-11-20 10:36:38 UTC Post #203345
Well, func_rotating has the small circle. Try using that instead of the origin brush.

Origin texture works fine for me, but the proper origin tool is the small circle in the middle of your entity. If you look at the properties for the func_rotating, there's an option that says "Origin", which corresponds to the position of the little circle. If you move the little circle, the values change.
AJ AJGlorious Overlord
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