Env_lightglow on Verticle Axis Created 17 years ago2006-12-17 01:17:28 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-12-17 01:17:28 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-12-17 01:17:28 UTC Post #206618
I'm makin a map, in the room I'm creating, the primary light source is 3 openings in the roof. I'm trying to use sprites to give it that blinding light effect.

Here's my goal...

And Here's my result.

The sprite is rotating around the y axis, and as such, spins around as you pass under it. I have tried rotating the sprite entity, but that has no effect. Is there a way to prevent it from doing this?
Posted 17 years ago2006-12-17 02:36:51 UTC Post #206626
The effect from Episode One was done with HDR wasn't it? Not env_lightglow's. If you want to do it with lightglows's i'd suggest you use numerous circular glows positioned along the glow area.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-12-17 14:09:56 UTC Post #206666
That's what I figured. I just didn't think that HDR alone would have made that light bleed-over so heavily. I'll give the multiple sprites a go.
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