Argh! level change errors! Created 17 years ago2006-12-18 17:15:36 UTC by bal bal

Created 17 years ago2006-12-18 17:15:36 UTC by bal bal

Posted 17 years ago2006-12-18 17:15:36 UTC Post #206814
BEFORE YOU READ: THE NAME OF MAP1 = INFESTATION, AND THE NAME OF MAP2 = INFESTATION22

When i enter the trigger_changelevel while playing my map I keep getting the error: Can't find the map infestation22. (even though i opened the previous map in half-life, not hammer AND all the landmark/change level trigger settings should be correct)

Urbanebula told me that the map directory should be the folder named 'maps' in the valve folder, but nothing works (yeah, i read the tutorial.)
I have no idea if i 'compiled' the map or not, i don't know what that means, and the compiling tutorial was just a guide to help mappers test their level...

I tried to save the level both as a map file and a normal level file too.
Please help :)
Posted 17 years ago2006-12-18 17:31:16 UTC Post #206818
Yes, and the info_landmark is the same in both levels (used save as after placing it before modifying the two parts) But i got the same maps in 3 different folders (c:sierra, c:sierravalvemaps and c:programfilesvalve hammermaps
Posted 17 years ago2006-12-18 17:35:42 UTC Post #206819
This is pissing me off :P
Posted 17 years ago2006-12-18 17:53:49 UTC Post #206825
Ok. The files that need to be in your Valve/maps directory have to be .bsp format. Although if you've actually played them they must be.

(e.g Map1.bsp and Map2.bsp)

The info_landmark needs to be at the exact same coordinates in both maps. Every property has to be the same except the 'New Map Name' field.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-12-18 18:07:47 UTC Post #206831
ah, there was a bug on one of the maps, wich made it impossible to play! now i don't get any errors. but instead, i see the loading text for a short time before the game shut down..
Posted 17 years ago2006-12-18 18:09:23 UTC Post #206832
should i place a startpoint on map2 ?
Posted 17 years ago2006-12-18 18:38:53 UTC Post #206837
Finally! I did it! Thanks again all!
Posted 17 years ago2006-12-18 18:55:18 UTC Post #206839
For future reference: Always place a player start somewhere in your maps so you can test each one as you make them. :)
monster_urby monster_urbyGoldsourcerer
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