Texture switches back to old one Created 17 years ago2007-06-12 11:21:57 UTC by Madcow Madcow

Created 17 years ago2007-06-12 11:21:57 UTC by Madcow Madcow

Posted 17 years ago2007-06-12 11:21:57 UTC Post #224989
Not much details here, but I had a bunch of pillars with crappy textures so I decided to change the texture but when I compile the old texture remains on some of the pillars (50/50).
And I do know that the new map version saves because I can put other new things into the map which is there after compile.

There is nothing weird in the compile log, I've checked it.

Does anyone know how to fix this?
Thanks!
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-06-12 11:47:29 UTC Post #224997
Try deleting all the "trash" files, and recompile.

Trashfiles are created during compile, and Hammer:

.prt
.pts
.p0
.p1
.p2
.p3
.wic (look in your mod/maps as well, sometime these appear there for an unkown reason)
.bsp (the one in your mod/maps and Hammer/maps folder)
.max
.map
.rmx

Be sure not to delete your rmf though!
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