console:
execing valve.rc
maxplayers set to 32
maxplayers set to 32
execing game.cfg
Network: IP 10.0.2.182, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server cs_lab
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coo
didnt copy it all, but it says map extends too large or something
compile:
** Executing...
** Command: "c:program filessteamsteamappsjoka91sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsjoka91counter-strike sourcecstrike" "C:Program FilesSteamSteamAppsjoka91sourcesdk_contentcstrikemapsrccs_lab"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:program filessteamsteamappsjoka91counter-strike sourcecstrikematerials
Loading C:Program FilesSteamSteamAppsjoka91sourcesdk_contentcstrikemapsrccs_lab.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Brush 45349: no visible sides on brush
Brush 45349: no visible sides on brush
Brush 45349: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...Brush 533: WARNING, microbrush
Brush 534: WARNING, microbrush
Brush 536: WARNING, microbrush
Brush 526: WARNING, microbrush
6..Brush 378: WARNING, microbrush
.7.Brush 33638: WARNING, microbrush
Brush 193: WARNING, microbrush
Brush 192: WARNING, microbrush
Brush 188: WARNING, microbrush
Brush 187: WARNING, microbrush
Brush 149: WARNING, microbrush
Brush 148: WARNING, microbrush
Brush 297: WARNING, microbrush
..8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...Brush 533: WARNING, microbrush
Brush 534: WARNING, microbrush
Brush 536: WARNING, microbrush
Brush 526: WARNING, microbrush
6..Brush 378: WARNING, microbrush
.7.Brush 33638: WARNING, microbrush
Brush 193: WARNING, microbrush
Brush 192: WARNING, microbrush
Brush 188: WARNING, microbrush
Brush 187: WARNING, microbrush
Brush 149: WARNING, microbrush
Brush 148: WARNING, microbrush
Brush 297: WARNING, microbrush
..8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamSteamAppsjoka91sourcesdk_contentcstrikemapsrccs_lab.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (275487 bytes)
Error! prop_static using model "models/props_lab/desklamp01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/desklamp01.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! To use model "models/props_lab/keypad.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/keypad.mdl"!Error! prop_static using model "models/props/cs_office/offinspb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspb.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offinspd.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspd.mdl"!
Error! prop_static using model "models/props/cs_office/offinspf.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspf.mdl"!
Error! prop_static using model "models/props/cs_office/offinspg.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspg.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 893 texinfos to 546
Reduced 156 texdatas to 125 (6657 bytes to 5421)
Writing C:Program FilesSteamSteamAppsjoka91sourcesdk_contentcstrikemapsrccs_lab.bsp
10 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsjoka91sourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsjoka91counter-strike sourcecstrike" -fast "C:Program FilesSteamSteamAppsjoka91sourcesdk_contentcstrikemapsrccs_lab"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:program filessteamsteamappsjoka91sourcesdk_contentcstrikemapsrccs_lab.bsp
reading c:program filessteamsteamappsjoka91sourcesdk_contentcstrikemapsrccs_lab.prt
2511 portalclusters
8054 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (11)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 523756 visible clusters (0.00%)
Total clusters visible: 4515427
Average clusters visible: 1798
Building PAS...
Average clusters audible: 2339
visdatasize:1460327 compressed from 1607040
writing c:program filessteamsteamappsjoka91sourcesdk_contentcstrikemapsrccs_lab.bsp
12 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsjoka91sourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsjoka91counter-strike sourcecstrike" -noextra "C:Program FilesSteamSteamAppsjoka91sourcesdk_contentcstrikemapsrccs_lab"
Valve Software - vrad.exe SSE (May 22 2006)
--- Radiosity Simulator --
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappsjoka91sourcesdk_contentcstrikemapsrccs_lab.bsp
7749 faces
4 degenerate faces
4557219 square feet [656239616.00 square inches]
34 displacements
217182 square feet [31274214.00 square inches]
7745 patches before subdivision
zero area child patch
167016 patches after subdivision
111 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (465)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (407)
transfers 60968069, max 1903
transfer lists: 465.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(161751, 147819, 345395)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(43878, 39476, 91757)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(15827, 14338, 28589)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(6015, 5459, 9126)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2461, 2238, 3044)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1027, 933, 1036)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(439, 398, 362)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(189, 172, 129)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(82, 75, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(36, 33, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(16, 14, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(7, 6, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #15 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.1738 sec>FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 28/1024 1344/49152 ( 2.7%)
brushes 803/8192 9636/98304 ( 9.8%)
brushsides 6535/65536 52280/524288 (10.0%)
planes 6544/65536 130880/1310720 (10.0%)
vertexes 14498/65536 173976/786432 (22.1%)
nodes 4888/65536 156416/2097152 ( 7.5%)
texinfos 546/12288 39312/884736 ( 4.4%)
texdata 125/2048 4000/65536 ( 6.1%)
dispinfos 34/0 5984/0 ( 0.0%)
disp_verts 2962/0 59240/0 ( 0.0%)
disp_tris 4736/0 9472/0 ( 0.0%)
disp_lmsamples 198306/0 198306/0 ( 0.0%)
faces 7749/65536 433944/3670016 (11.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2414/65536 135184/3670016 ( 3.7%)
leaves 4917/65536 157344/2097152 ( 7.5%)
leaffaces 8663/65536 17326/131072 (13.2%)
leafbrushes 4070/65536 8140/131072 ( 6.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 45809/512000 183236/2048000 ( 8.9%)
edges 25137/256000 100548/1024000 ( 9.8%)
LDR worldlights 110/8192 9680/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 596/32768 5960/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8787/65536 17574/131072 (13.4%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5770200/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1460327/16777216 ( 8.7%)
entdata [variable] 70225/393216 (17.9%)
LDR leaf ambient 4917/65536 118008/1572864 ( 7.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11550 ( 0.0%)
pakfile [variable] 100810/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 275487/4194304 ( 6.6%)
Total Win32 BSP file data space used: 9704961 bytes
Total triangle count: 20593Writing c:program filessteamsteamappsjoka91sourcesdk_contentcstrikemapsrccs_lab.bsp
14 minutes, 58 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsjoka91sourcesdk_contentcstrikemapsrccs_lab.bsp" "c:program filessteamsteamappsjoka91counter-strike sourcecstrikemapscs_lab.bsp"