Scripted scene, weird speach Created 17 years ago2007-07-19 16:19:40 UTC by Madcow Madcow

Created 17 years ago2007-07-19 16:19:40 UTC by Madcow Madcow

Posted 17 years ago2007-07-19 16:19:40 UTC Post #229599
I've set up a scene in my map where a scientist is talking to you while he is looping an animation using a scripted_sequence.

You walk up to the scientist who is looping an idle animation, when you trigger the trigger_once which is around him he changes animation into a gesture animation (which is also set to loop, but is then shut down by a multimanager) on the same time as a scripted_sentence launches.

Everything works fine except the speach.
He doesn't want to speak until about 5 seconds after the looped gesturing animation is completed.
How can I make him speak on the same time as the scripted_sequence is active?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-07-19 16:27:11 UTC Post #229601
Did you tick "Interrupt speech" ? He might be trying to talk again. Not sure.
Posted 17 years ago2007-07-19 16:33:31 UTC Post #229602
Im supprised by the simplisety of the answer highlander.
It worked perfectly :)

Thanks

Edit: it still buggs up and delays the speach sometimes, but I guess I can solve that by increasing the length between them another tenth of a second
Madcow MadcowSpy zappin my udder
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