Most of you by now have at very least played the demo of BioShock, so I figured I'd start a thread for people to post their opinions about it in. I haven't come close to finishing it, but I've got a good enough feel of it so that I feel qualified to discuss it.
I myself think that while it's an incredible game in places, the majority of the gameplay is fairly dry and mundane, the fighting in particular being extremely redundant. Some people have said that it's the variation of the plasmids that makes it interesting, and while that is partially true, for me it doesn't help the fact that I've been taking down the same type of enemy non-stop for hours.
And in another area that's more on topic for TWHL, I've found the level design to be severely lacking in places. Sure, it's quite appealing visually, but to me there's an overall feeling that you're always just running around on the same floor level. Maybe I'm spoiled on Half-Life 1/2, or maybe it's been console-ified, but it feels far too straightforward to me. And you would have thought that by now every game would incorporate things as rudimentary as vertical gameplay, but areas where it comes into play in BioShock or more infrequent than you might expect for a modern game.
As I haven't actually finished it, I feel a bit underprivileged to comment on things like overall level design, but does anyone else think it's a tad overrated? I'm not sure it deserves all the hype it's getting, a bit like Halo (I hate to compare it to that though.)