Doors & Hostages... need new method! Created 16 years ago2007-08-26 07:27:01 UTC by Noobish UMP45 Noobish UMP45

Created 16 years ago2007-08-26 07:27:01 UTC by Noobish UMP45 Noobish UMP45

Posted 16 years ago2007-08-26 07:27:01 UTC Post #232927
Okay, I've made rotating doors that open with a "Touch" BUTTON on the floor that's 1-unit thin on the ground.
If a player steps on that button, (won't move and is touched) it will open the door.

Okay... nothing wrong there...
However, if you have a hostage following behind you, he/she won't follow you through. I thought it was JUST the button... but I layed a regular 1-unit floor board, and they still got stuck.....

Does anyone know of a better way to make "Touch" door opening methods?
I was looking for a "Passable" type of button/sensor method, but I couldn't find one...
Please keep in mind that Hostages need to get through these doors.

My CURRENT solution is to place a thin button strip on the doorknob side of the door floor... but people on my map are kinda annoyed with these doors not opening when touched anywhere... =(
Posted 16 years ago2007-08-26 07:33:57 UTC Post #232929
isn't there an 'opens on touch' flag?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-08-26 07:57:35 UTC Post #232931
I don't know why do you want to trigger the door, because it will automaticlly open when you touch it. BUT if you like, use a trigger_multiple to open the door and set a value for the door 'delay befor close', thus the hostages can run through it before close.
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