Posted 17 years ago2007-09-20 21:16:07 UTCPost #234671
Ive been trying to find a decent size for windows on my map but I can't find a good one. There all either to high or to low. So what size do you think is good for a window like the amount of units from the ground and how wide?
Posted 17 years ago2007-09-20 21:33:14 UTCPost #234673
If I recall (I'm not certain), there's a template dev texture Valve included with the SDK that you can use to measure that sort of thing. Try punching in "dev window" into the texture filter and see what you come up with.
You can apply that to the wall, align it to your liking, then cut out the window!
Posted 17 years ago2007-09-21 20:02:35 UTCPost #234704
Oh.. I'm sorry
You can try just placing an info_player_start next to the wall you want the window to be in as a guide. He's to scale with the world, so he should make it fairly easy to judge the size of the window.
Posted 17 years ago2007-09-22 04:42:30 UTCPost #234712
actually theres not thanks for trying tho
Yes there is. Just use any of the numerous flat HL2 window textures and clip the right size hole in it.
Most of them work well for a window at ground level - if you want it higher up then you can use additional textures from the same set to work out the proportions.