Possiblities for Portal Created 17 years ago2007-10-08 14:34:30 UTC by Snpbond Snpbond

Created 17 years ago2007-10-08 14:34:30 UTC by Snpbond Snpbond

Posted 17 years ago2007-10-08 14:34:30 UTC Post #235992
This just hit me yesterday, awaiting the release of Portal, which is going to be an awesome game. But I think that this game may re-kindle my mapping pass-time, being able to make awesome puzzles for Portal will be really fun, Im already coming up with ideas.

Anyone else going to map for Portal?
Posted 17 years ago2007-10-08 14:38:17 UTC Post #235993
If possible, yes.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-10-08 14:48:48 UTC Post #235994
definately.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-10-08 14:52:10 UTC Post #235995
I'll have a go, certainly.

I bet making a good Portal map requires some extremely creative thinking!
Posted 17 years ago2007-10-08 16:28:29 UTC Post #235997
Portal as a puzzle game is like the ultimate use for the portal system. Its very clever to me, if you have a new feature, your mod/game should use it in the ultimate sense. It'd be bad if someone makes a similar mod that's better than the original game.

I feel kinda depressed. I never finished 6D in time to compete with Portal. :zonked:
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-08 20:49:49 UTC Post #236007
well just keep working on it, i guess. its a completely different game then portal. no worries. i'll play it the day it comes out rim.

btw

how'd that akklaim thing go?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-08 21:51:34 UTC Post #236011
The Acclaim thing?

the project is going to be finished, but oh how it went downhill after I left, not that my presence improved anything by much, no one was professional about anything so ideas didn't bounce very well... The project was run by volunteers who could be any age btw. The first quarter project thesis was so retarded it makes lego racing look like sex.

I quit outright.

However, I could turn 6D into my senior project when I get there. Which by then could turn into a great gateway for me to get into the industry for many reasons. 6D has many benefits for me in many ways.

Either way, once the code is done it'll be clear to work on it. By the time daubster is done with that, I'll be caught up with my other stuff to work on it freely.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-08 22:55:45 UTC Post #236016
sweeeet
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-10-09 03:05:58 UTC Post #236018
acclaim? aren't they that aussie group that bombed out a few years ago?
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-10-09 03:08:12 UTC Post #236019
They weren't Aussie. They bombed out cos they were idiots. :P
AJ AJGlorious Overlord
Posted 17 years ago2007-10-09 03:15:30 UTC Post #236020
One thing i can't figure out about portal mapping:

Some surfaces are protal-proof. What defines these surfaces? Surely you don't want to tie your walls to a func_non_portalable.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-10-09 03:23:24 UTC Post #236021
it might be defined in the VMT for the texture.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-10-09 04:40:32 UTC Post #236022
There must be some interesting calculations done for where portals can appear - there's definately a reason why you don't see much in the way of angles in the portal maps.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-10-09 06:44:05 UTC Post #236025
...there's definately a reason why you don't see much in the way of angles in the portal maps.
Strider StriderTuned to a dead channel.
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