Source Light Changing in Map Created 17 years ago2007-11-06 19:29:30 UTC by Kill_the_Bug Kill_the_Bug

Created 17 years ago2007-11-06 19:29:30 UTC by Kill_the_Bug Kill_the_Bug

Posted 17 years ago2007-11-06 19:29:30 UTC Post #237806
Hi, Still new to source and trying to figure something out. looked at the posts but didn't see a lot of my issue.

Lights -

I have my environment light(one only) set to xxx then I have my other lights around the map.

I'm Trying for a dusk type of look - 1 environment light plus other lights on torch sticks - these other lights are set to yellow and on normal - that's it. I'm trying to get 1 constant look on the outside and one inside the tunnels.

The problem is that when I run around the map - on the outside- the map keeps going light-dark, light-dark, light-dark - you can see everything when dark(it's not actually dark it just appears dimmer sometemes)

What's going on? How do I fix it? All the lights inside the tunnels don't have this problem.

How do I get 1 constant light on the outside? I've tried it with just an environment light on the outside and no other lights - I've also tried it with lights - either way same thing happens.

Thanks!
Posted 17 years ago2007-11-06 19:33:41 UTC Post #237807
Screenshots?

If you are using model textures (the ones with prop_ in their name) on world surfaces, they'll render dark and bright as you move around them.
Posted 17 years ago2007-11-07 01:41:48 UTC Post #237835
Posted 17 years ago2007-11-07 01:51:53 UTC Post #237836
Uhh.. are you compiling with HDR? All I see is some slightly brighter/darker screenshots which would be because of the HDR.
Strider StriderTuned to a dead channel.
Posted 17 years ago2007-11-07 02:17:59 UTC Post #237837
Which would normally be desired, especially in a dust-style map.
Posted 17 years ago2007-11-07 03:08:12 UTC Post #237839
uhh........source textures scale to 0.25.
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-11-07 10:37:29 UTC Post #237857
I saw the HDR but didn't check it. and lower my texture scale to .25? is that right?
Posted 17 years ago2007-11-07 20:10:30 UTC Post #237906
Yes that is right...Can't you see it? it looks horrible because everything is all huge and pixely.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2007-11-08 12:33:29 UTC Post #237966
ok, I tried it at .25 and I think it looks really bad - not that texture's bad - it looks really good but what's happening now is that I'm getting a tiling effect so you can see the same pattern repeated over and over again.

I'll also be putting up more pics tonight to show you what's happening with my lights but may have also found a reason - I have a low ceiling.

I have increased the height of the skybox - hopefully that will allow the light environment to show around the map more.
Posted 17 years ago2007-11-09 12:30:29 UTC Post #238014
ok results of the skybox thing are so - so - problem still continues -

and hey how do you do the in post picture things? It would be the quickest way of showing everyone.

i.e.

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=14629&pg=1
Posted 17 years ago2007-11-09 23:12:04 UTC Post #238037
Ok I've updated the photos showing the errors

http://s223.photobucket.com/albums/dd208/Kill_the_Bug/New%20Source%20Lights/

1. If you look at the bridge picture - you'll see the breakable board - it's black - no idea what the cause is.

2. the picture with the saw is what's happening - far away or just changing position slightly and you see this happening - there are 1 lights there 1 on each post

3. the picture where you can see the lights at the unnel entrance is the look that I'm trying to get but the lighting near the red cap is also very nice.

Let me know what you think is going on and to comment on how you like the map - I tired a smaller scale on the textures but got a real "tile" effect happening, so iy you have an idea on how to make it look better - I wooule welcome those comments too.
Posted 17 years ago2007-11-13 16:20:51 UTC Post #238362
sorry for the bump - but I have a TF2 Map 99.9 % done except for this issue and want to get it completed for this weekend so that the masses can play it!
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