Hint Created 17 years ago2007-11-23 11:17:29 UTC by S.O.T.E. S.O.T.E.

Created 17 years ago2007-11-23 11:17:29 UTC by S.O.T.E. S.O.T.E.

Posted 17 years ago2007-11-23 11:17:29 UTC Post #239063
Ok, so I read the tutorials here (yes, both) on reducing r_speeds and using HINT brushes, but I really wanted to make sure I was doing it correctly before compiling (and possibly screwing up my map Again). So all that you can see here is outside the map, just the other side off a wall that is beyond reach for the players, just acting as a little "decoration"
User posted image
So do i simply change the textures there all to HINT?
User posted image
I'm worried I might screw it up, like one of the tutorials mentioned about placing them properly or risking higher r_speeds...
Is it correct?
Thanks guys, once again.
Posted 17 years ago2007-11-24 07:33:55 UTC Post #239103
No. Your use of the hint-texture is incorrect. Go read up on some more tutorials.

An easier way of optimizing your map is to use the NULL-texture, you place it on brushes the players won't see(like you did here with the hint-texture) and that part of the brush will not be rendered by the engine in-game.
Posted 16 years ago2007-11-24 14:47:16 UTC Post #239112
You seem to have confused the "hint" texture with the "null" texture.

If you don't have a null texture in the wad you are using, simply make a texture in wally (a blue/black checkerboard pattern or something equally identifiable) and name it "null".

I think you should post a couple more shots of your map as well, you might have done a couple other things wrong. It looks messy to me.
Posted 16 years ago2007-11-24 18:50:51 UTC Post #239114
like.. skybox?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-25 04:01:14 UTC Post #239138
Haha, thanks guys, looks like after so much time i spent mapping, I'm still very noob! Thanks blitzkreig for your concern, but I'm pretty sure the rest of my map is fine. It is "messy" because i have not textured some areas properly yet and because my map is completely un-enclosed, as you can see in the top-left of the 1st picture. So tetsu0, the "box-sky" is just temporary so as to prevent any leaks before i make an actual enclosure.
Once again, thanks a lot guys!
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