Posted 16 years ago2008-08-16 23:36:33 UTCPost #253723
Ive become pretty good at creating models in blender but now want to put one into halflife 1. Is there any good tutorials out there on what to do? What do I need to convert my models into the right format? I want to create a butterfly that flaps its wings and follows a path.
Posted 16 years ago2008-09-18 06:51:00 UTCPost #255594
I had the same prob, I searched for some script that alows blender to save models in hl mdl format, but the answer there is no such script. So if you want to make models for hl with blender you need an aditional modeling program that can save to mdl. format. I suggest you to use milkshape it isnt profesional modeling program, but it can save and open models from almost any game and program you could need.
Posted 16 years ago2008-09-18 20:25:01 UTCPost #255636
As far as I am aware (I've only dabbled in XSi and Milkshape) you have to save reference meshes and all animations in .smd format which you then use along with texture .bmps and a .qc information file containing the names of all the files, animations and hitboxes and all that crap to get a complete model file (.mdl). I'm not sure if there are applications to do this but a .qc compiler comes built in with Milkshape 3D.
Posted 16 years ago2008-09-19 02:58:41 UTCPost #255660
Milkshape isnt the best modelling program noob, and it doesnt mean something is good just because it costs money, just look at the new 3dstudiomax 2009, its a pretty unstable piece o shit, still it costs a lot of money.
Posted 16 years ago2008-09-19 12:52:49 UTCPost #255666
Zeeba did you steal my idea ? Anyway blender is surely the best freeware modelling program ( it has a built-in game engine ) . I also heard of K3D , but I never actualy used that program . Google Sketchup is for beginners , I guess ...