Upon compiling my current CS:S project with HDR enabled, I've run into this rather perplexing rendering issue:
All reflective surfaces appear pure white.
It's map-wide, not just that one area, and the map is fine with mat_hdrenabled 0.
Cubemaps were built using buildcubemaps, and in an attempt to find a sollution, buildcubemaps 2.
I know I've seen someone post about this before, but i couldn't find the thread.
halp please?