compiling map ZzZZzzZzzz = brain damage Created 15 years ago2008-12-08 17:31:41 UTC by ninja defuse ninja defuse

Created 15 years ago2008-12-08 17:31:41 UTC by ninja defuse ninja defuse

Posted 15 years ago2008-12-08 17:36:03 UTC Post #259608
hello i have no idea what is going on couse 2-3 hours ago my map was compiling easily and now it takes 25 minutes (damn small map - 322 kb)

[quote]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\KOMPIL~1\hlcsg.exe "c:\program files\steam\steamapps\randallmen\counter-strike\cstrike\maps\gogog123"
Entering c:\program files\steam\steamapps\randallmen\counter-strike\cstrike\maps\gogog123.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.29 seconds)

Using Wadfile: \program files\steam\!tx\halflife.wad
  • Contains 7 used textures, 21.88 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\!tx\cs_bdog.wad
  • Contains 2 used textures, 6.25 percent of map (132 textures in wad)
Using Wadfile: \program files\steam\!tx\cs_cbble.wad
  • Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\steam\!tx\cs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\!tx\cs_office.wad
  • Contains 1 used texture, 3.13 percent of map (102 textures in wad)
Using Wadfile: \program files\steam\!tx\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\steam\!tx\de_vertigo.wad
  • Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\steam\!tx\decals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\steam\!tx\mistake-1.wad
  • Contains 22 used textures, 68.75 percent of map (293 textures in wad)
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.96 mb (of 4.00 mb MAX)
1.94 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\VALVEH~1\KOMPIL~1\hlbsp.exe "c:\program files\steam\steamapps\randallmen\counter-strike\cstrike\maps\gogog123"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...562 (0.20 seconds)
BSP generation successful, writing portal file 'c:\program files\steam\steamapps\randallmen\counter-strike\cstrike\maps\gogog123.prt'
SolidBSP [hull 1] 500...539 (0.18 seconds)
SolidBSP [hull 2] 500...527 (0.17 seconds)
SolidBSP [hull 3] 500...618 (0.21 seconds)
2.01 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~1\VALVEH~1\KOMPIL~1\hlvis.exe "c:\program files\steam\steamapps\randallmen\counter-strike\cstrike\maps\gogog123"
347 portalleafs
1253 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(2.31 seconds)
LeafThread:
(658.86 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 125 and 163:
   (-56.000 -214.417 -210.000)
(-56.000 -214.417 -199.000)
(-55.960 -214.440 -198.000)
(-10.840 -240.760 -198.000)
(-9.880 -241.320 -210.000)
average leafs visible: 234
g_visdatasize:14793 compressed from 15268
661.26 seconds elapsed [11m 1s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~1\VALVEH~1\KOMPIL~1\hlrad.exe "c:\program files\steam\steamapps\randallmen\counter-strike\cstrike\maps\gogog123"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\KOMPIL~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\KOMPIL~1\lights.rad']

1241 faces
Create Patches : 5553 base patches
0 opaque faces
46108 square feet [6639597.00 square inches]
4 direct lights

BuildFacelights:
(16.42 seconds)
visibility matrix : 1.8 megs
BuildVisLeafs:
(20.87 seconds)
MakeScales:
(5.88 seconds)
SwapTransfers:
(4.16 seconds)
Transfer Lists : 3081580 : 3.08M transfers
Indices :     2673832 :    2.55M bytes
   Data :    12326320 :   11.76M bytes
GatherLight:
(0.75 seconds)
FinalLightFace:
(1.33 seconds)
49.83 seconds elapsed

--- END hlrad ---
[/quote]
Posted 15 years ago2008-12-08 17:42:34 UTC Post #259609
That's perfectly normal.
25 minutes is fairly short anyway, big & complex maps can take as long as 2 days, depending on your CPU.
Daubster DaubsterVault Dweller
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