Editing CS models to make work in HL? Created 20 years ago2004-02-17 13:33:15 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2004-02-17 13:33:15 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2004-02-17 13:33:15 UTC Post #16404
Ive downloaded many CS weapon models to use in my game but i keep hitting the same problem.

I know how to edit the qc. file to stop them doing strange things like firing when in idle, etc. So that parts fine, its just with cs models, whwen you download them they are always in left hand mode. Unless you get lucky and theres a right hand version in the zip as well.

Ive tried miroring the lhand, rhand and weapon smd's but it doesnt work.

Does anyone know ow to make a left handed weapon switch to a right hand weapon using MS3D?
Posted 20 years ago2004-02-17 22:07:49 UTC Post #16446
I would've thought selecting everything (including the skeleton) then mirroring would work
Posted 20 years ago2004-02-18 22:03:21 UTC Post #16539
you'll need to decompile a HL MDL file and look at its qc file to see just what sequenses you need to have in the weapon... usually the names are pretty explanitory of what the animation does... then make a list of the ones u need for the hl model...

open the qc file for the CS model u decompiled... remove everything else and rename the ones you need... for example... say in HL the firing sequence was called: weapfire.smd but in CS they call it: coltfire.smd, then you rename the CS SMD to: weapfire.smd and change that line in the qc file for the cs model... it will take hours and hours and days and days to convert all the gins you want to use... and even then they might not match up right... since the gun models for CS were designed for the cs models not the hl models... which are a little larger than the ones in cs...

-Chippy
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