I just bumped into this error on a compile and I have a couple of questions.
It seems I can get round this by using the "-texdata" switch on the compile command-line to bump it up to over 8192 Kb, but do I really want to do this?
Should I look at optimising the textures themselves in some way? I presume the memory used is determined by the size of the textures as well as the number. Is there anything else I should be looking for?
Is this memory allocation only relevant to the compilation process? Or does this impact the run-time?
BTW, it's a CS map - if that's relevant.
Any help much appreciated.