water spout Created 14 years ago2010-01-07 23:36:42 UTC by Don Punch Don Punch

Created 14 years ago2010-01-07 23:36:42 UTC by Don Punch Don Punch

Posted 14 years ago2010-01-07 23:36:42 UTC Post #277509
is there any way to make a water spout in source?

I have a map with a bathroom, and a wall is broken that knocks a sink over.

I am trying to find a way to simulate the pipe spraying water up from the broken pipe.

Any suggestions?
Posted 14 years ago2010-01-08 00:15:17 UTC Post #277511
Learn the Particle Editor that comes with the Orange Box. It's really simple, load up some of Valve's particles and you should get the basics pretty quickly. This can help, too.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-08 01:16:37 UTC Post #277514
Interesting stuff, but I am trying to use this in DoD:S. I know its on the OB, but I didnt see anything about adding it in a map, other than in game operators.

Is there any way to do this with any exsisting ents in DoD:S
Posted 14 years ago2010-01-08 01:44:06 UTC Post #277516
-= Nevermind, the partical system was created after the last DoD:S update and will not work with it. Thanks for the suggestion though, I will definatly be playing around with that on other mods.
Posted 14 years ago2010-01-08 04:45:02 UTC Post #277522
make a model.. idle animation should be its only animation..

apply liberally

...also clip it
Posted 14 years ago2010-01-08 05:07:17 UTC Post #277523
Source doesn't need clipping around models. There's collision models for that.
Posted 14 years ago2010-01-08 06:20:46 UTC Post #277527
aha..

source eludes me..

do does helmet bot though. :/ 39/36 ...not exactly showcase material
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