Spawning monsters Created 14 years ago2010-01-25 18:37:17 UTC by MSandt MSandt

Created 14 years ago2010-01-25 18:37:17 UTC by MSandt MSandt

Posted 14 years ago2010-01-25 18:37:17 UTC Post #278400
I checked the Multimanager tutorial so I know how to activate various events using it but what entity should I use to spawn monsters? I noticed there's an entity called "Monstermaker" but I want the teleport effect with the spawn.
Posted 14 years ago2010-01-25 19:29:02 UTC Post #278404
You have to add the teleport effect separately. Place it where you want it to be and give it the same name as the monstermaker. That way, you'll be calling both entities at the same time.
Posted 14 years ago2010-01-25 22:24:46 UTC Post #278410
You will have to trigger an env_sprite, an ambient_generic, and the monstermaker to get the teleport effect.
Posted 14 years ago2010-01-26 06:08:41 UTC Post #278424
I thought it had an env_beam as well.
Jessie JessieTrans Rights <3
Posted 14 years ago2010-01-26 13:51:40 UTC Post #278436
Here's what you're looking for: http://twhl.co.za/vault.php?map=3157
Posted 14 years ago2010-01-26 15:58:39 UTC Post #278438
Works great, thanks!
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