Water spray effects Created 14 years ago2010-01-30 15:32:08 UTC by Notewell Notewell

Created 14 years ago2010-01-30 15:32:08 UTC by Notewell Notewell

Posted 14 years ago2010-01-30 17:47:53 UTC Post #278540
Yes, I am once again asking for help with source. :tired:
Does anyone know a good way to get water spray in the HL2 version of the ep1 engine? I've tried with env_smokestack, but I can never get the particles to have the feel I need, they always float up like smoke instead of spray like water.
Please don't tell me it's not possible to do without code.
EDIT: While I'm at it, I don't suppose there's any workaround to the height+PVS bug with water besides func_water_analog, is there?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-30 20:18:55 UTC Post #278545
I'm sure I've seen it done...I would like to know too =D
Posted 14 years ago2010-02-01 12:09:13 UTC Post #278548
I've fixed the PVS bug with some clever hint brush usage off the side of my dam, but I've still got the spray to do.
Will post the RMF for the hints, as this is for Rooms Source.
EDIT: Anyone? It's the last thing I need to finish my Rooms:s map...
Notewell NotewellGIASFELFEBREHBER
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