I'm still working on my metroid map/mod, but I've run into another problem.
(This is the Source engine, by the way)
I have a section of the map where the player walks through a series of hallways and enemies bust out of the walls to attack. First from the side, then above, and then even below. Everything works fine except I cannot for the life of me get the walls to break using func_breakable.
Here's my setup.
trigger_once called h_break1 tied to a func_breakable with the output Break OnTrigger. I have the flags set to clients only and nothing else. Yet when I test it I pass through the invisible triger and the wall does not break.
Anybody know what I've done wrong?