I went through the steps to compile a model, and openned up HLMV to find that the texture wasn't there. It was just the purple/black checker texture instead. Here are the steps I did:
-put TGA in sourcesdk/materialsrc/models/
-applied and UV mapped TGA in modeller
-compiled TGA with vtex
-made VMT in same directory as VTF
-exported ref SMD to sourcesdk/modelsrc/models/
-made QC in same directory as SMD
-compiled QC with studiomdl
I came up with a bad collision box error in studiomdl, but I know how to fix that and it shouldn't be a part of the problem I don't think. Help appreciated.