Hi guys and welcome to myself
First out, sorry for my lack of English and perhaps my stupid question.
Im a beginner when it comes to hammer and CS 1.6 mapping. It's really funny when you got hang of it.
Well back to my problem. I recently made a map with a moving wall, simple with func_train and 3 patch_corner. To activate it i just placed a trigger_auto which works, but then the wall moves around all the time, even when it's no player connected. What i want is that when the first player choose a team, then the wall get activated.
I've also tried with trigger_multiple. But then it is problem with "Delay before reset". If i set it to low and someone step on the trigger again the wall get stuck, and if i set it to high then it get some problem after respawn.
Alternative just place the trigger_multiple outside the map and make some teleports, but there have to be a easier way to solve this?
I've been asking around on some forum but no one can give me a straight answer, especially when i'm a beginner and dont understand all those entitys.