Reactor complex teleport Created 13 years ago2010-12-01 16:23:36 UTC by thefreeman thefreeman

Created 13 years ago2010-12-01 16:23:36 UTC by thefreeman thefreeman

Posted 13 years ago2010-12-01 16:24:10 UTC Post #287519
This is something I've wondered at since I first played Half-Life, and I'm still pretty much in a wut state, so to speak. So, uh, It's about teleporters.. and Black Mesa.. and Gordon. Yeah, I think you've got the general idea.
No? OK, so let be break it down - does anyone know how the Lambda teleport was set up, in terms of entities? I have my theory, but have never tried it out to see if it really works. Is the player teleported into a tight room textured with a "white" texture and lit in green? And then a trigger in that same room activates the trigger_changelevel entity to load the Xen level?
Posted 13 years ago2010-12-01 16:25:50 UTC Post #287520
Is the player teleported into a tight room textured with a "white" texture and lit in green? And then a trigger in that same room activates the trigger_changelevel entity to load the Xen level?
Exactly.
Posted 13 years ago2010-12-02 02:05:39 UTC Post #287543
Woa, the first time I'm correct about something from the first time. Thanks for clearing up the fog for me Atom. :)
Posted 13 years ago2010-12-03 09:43:13 UTC Post #287589
Hmmm, curious that I have never even considered how to product that effect. This will be useful. :)
monster_urby monster_urbyGoldsourcerer
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