I'm steadily working on my compo map, and i have a sequence where a combine soldier walks a good distance and up a flight of stairs, turns left and goes up another flight of stairs.

right now it's 5 scripted sequences with no action animation, each one having the next as it's next sequence.

It works perfectly, except for the fact that when the NPC reaches the scripted sequence, he stops walking, pauses for a second, and then continues on towards the next sequence.

Is there any way to smooth the transitions between sequences? I.E. Have the NPC just continue on towards the next scripted sequence (Is there a null value for an action sequence?) Or just a better way to have an NPC go where you want them to go?

I have the custom move animation to "walk_unarmed" because he doesn't have a gun, and it looks silly with him walking normally, as if his gun was invisible.

Any help is appreciated, as i'll continue to try and fix this on my own.

EDIT

Ok after a little digging i found that my custom move animation was wrong. it's walk_unarmed_all instead of walk_unarmed, but he was still hesitating.
Changed the action animation to walk_unarmed_all, now he doesnt stop walking, but he hesitates for a split second before continuing on.
almost looks like he leans back about 10 degrees before taking the next step. It's funny.

On a different note, if you set the entry AND action animation to walk_all_unarmed... he will walk forward forever.. DX