Portal 2 Lift Created 13 years ago2011-06-02 00:42:54 UTC by satchmo satchmo

Created 13 years ago2011-06-02 00:42:54 UTC by satchmo satchmo

Posted 13 years ago2011-06-02 00:42:54 UTC Post #295139
I feel like I shouldn't be having such a hard time making a lift in Portal 2, but I am.

I found this tutorial, but I can't make any sense of it.

Can anyone enlighten me?

Yes, I already Googled to death on this topic.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 13 years ago2011-06-02 01:27:06 UTC Post #295140
Have you started building it yet? maybe a more specific question might be better than: "um, could someone explain this entire tutorial to me?"
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-06-02 01:39:58 UTC Post #295141
Gunna be honest, I don't see how it could be more clearly explained than in that tutorial.
Captain Terror is right - what exactly are you having trouble with?
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-06-02 05:26:29 UTC Post #295145
So, I thought Id be cool and make an example map, and I realized
I forgot to add control to the door ingame, then I stood on the platform and it went up by itself. this shit is scaring the hell out of me.

EDIT:
Here is said Example .vmf.
you should compile it to see it in action first, you step on platform it goes up, you step off, it goes down after a few seconds.
http://dl.dropbox.com/u/28045253/Liftexample.vmf

EDIT2:
Just wanted to ad I did not use that tutorial either, just used my knowledge of func_doors. so yeah, kinda proud of that.
brendanmint brendanmintBrendan
Posted 13 years ago2011-06-02 17:38:27 UTC Post #295147
Thanks. It must have been too late for me, as I stayed up until 2 am to map.

When I woke up this morning, everything made sense.

Thanks again, everyone.

I'll be releasing a Portal 2 single player map in the coming week.

[EDIT]: I have released Gravity.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
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