Objects off grid Created 13 years ago2011-10-27 11:57:04 UTC by Stojke Stojke

Created 13 years ago2011-10-27 11:57:04 UTC by Stojke Stojke

Posted 13 years ago2011-10-27 11:57:04 UTC Post #300279
Oh look! Thats an awesome thing! But wait, whats this? THE ENTIRE THIG IS OFF GRID! :furious: :furious: :furious:
User posted image
Is there a better way to put this thing onto grid, except to go 1 by 1 piece?
Stojke StojkeUnreal
Posted 13 years ago2011-10-27 12:23:27 UTC Post #300280
haha awesome mecha! Ok a couple things:

Is this something you built or downloaded? (pm me link to rmf and i can give you more-detailed evaluation)

I wouldn't worry about things being off-grid, but you can always try selecting the item and hit CTRL+B to "snap to grid".

You can prevent hammer snapping your geometry to gridpoints by using Jed Smith's HLfix. Even better, using Atom's Compilator, you can easily and quickly enable HLFix.

I would recommend ANYONE who maps for goldsource to use Compilator and Hlfix.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-10-27 12:28:36 UTC Post #300281
Yeah its very cool, i want to use it in my DE_ map...

Well, i tried to built one robot, it looked very very crappy, than i searched the net and found this, i have sent you a PM with the 7z archive.

Yeah, well actually, the error was in me moving the whole thing off grid, than i fixed that, but it also had some very very bad cylinders which i also fixed, plus i fixed some inside stuff and added a door opening mechanism.

But it still has work to be done.

Thanks fore reminding me about CTRL+B :D
And yeah, compilator + hlfix = ownage.
Stojke StojkeUnreal
Posted 13 years ago2011-10-27 17:30:11 UTC Post #300284
http://localhostr.com/file/KALHQ2d/stojkens_mech.zip

the upper arm cylinder was giving that nasty "brush ouside world" error, and i basically func_walled the whole thing by groups.

If you want shadow--and why woudn't you!--, place a few simplified and nulled worldbrushes around the arms, legs, missle launchers, and torso to approximate shape for vrad.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-10-27 18:47:02 UTC Post #300287
Thanks a lot Captain T! And thanks for all that neat stuff as well!

Especially thanks for showing me the shadow-works :heart: :biggrin:

You rock :o
Stojke StojkeUnreal
Posted 13 years ago2011-10-28 00:02:52 UTC Post #300300
Slightly off topic, but:

http://4walled.org/show-435800

Here's the original design of that robot.
Moaby MoabyMk. III
Posted 13 years ago2011-10-28 00:47:27 UTC Post #300302
control B is your friend!
as well as func_illusionary
and hlfix =]

all noted above this post, but damn good things to use
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-10-28 01:58:46 UTC Post #300303
Heck ya! I would havequit mapping goldsrc ages ago if not for hlfix... seriously.

Func_illusionary superb too, or lately ill just throw a clip brush over it, which yields same result afaik, in terms of performance and compile time? (I wonder if the lighting would look better or different either way?)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-10-28 02:57:08 UTC Post #300304
I use illusionaries for lights and such on the walls... also REALLY complex stuff that i just put clip brushes beneath.
Tetsu0 Tetsu0Positive Chaos
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