Hey, I'm not sure if this issue has been raised already - I tried searching and didn't find anything.
This has been happening to me a lot lately: I take care making perfectly clean, valid brushwork using vertex manipulation techniques that have been common practice since Goldsource days and until fairly recently I've never had an issue. All vertices are on-grid and are perfectly legal when the map is saved, but upon re-opening the .vmf all the manipulated vertices are ever so slightly off-grid making them entirely unmanageable. It's so slight that it looks absolutely fine from a distance and you'd only notice by zooming in.
Absolutely microscopic changes between the points of gridsize 1. For scale purposes, in the screenshot I posted, the image on the right is zoomed right in on gridsize 1. The image on the left is gridsize 32.
This is not overly-complex brushwork, it's made of standard 5-sided tris (inc top and bottom face) and 6-sided rectangles. I could build this identically in Hammer 3.5 and have no problem what-so-ever. It's something Hammer 4 is doing during the save.
This seems to happen pretty much 100% of the time after any form of vertex manipulation and occasionally just from using the clip tool. It's seriously messing me up! Any ideas?