Mod Startup Error Created 11 years ago2013-08-11 21:59:06 UTC by Dimbeak Dimbeak

Created 11 years ago2013-08-11 21:59:06 UTC by Dimbeak Dimbeak

Posted 11 years ago2013-08-11 21:59:06 UTC Post #314845
I made some mod files for Half Life 2, and whenever I start it up, I get this error.
User posted image
I made the mod by going to Source SDK 2007 and making the files for Half Life 2 Singleplayer, and opened it up in hammer Source SDK 2009. It does have some custom content in it, but I don't see how that would bother it. This is an error that happens at startup, and the entire screen is just full white. Please help. Thanks!
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-08-11 23:55:27 UTC Post #314846
Well, it looks like you need to make a .vtf with that name. I think it's the little box in the lower-right corner that says "Loading" (As the name implies)
Not sure why, perhaps it's because of the steampipe update, but the SDK must not have copied over all the files you needed when it set up the mod folder for you.
EDIT: Actually, check your mod's gameinfo.txt and make sure it's mounting the SDK content properly, because if it's doing that, you shouldn't actually need your own vgui materials.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-08-12 00:01:39 UTC Post #314847
I'm pretty sure that my gameinfo.txt is working fine. Here's it's data regarding SDK content.

[i]SearchPaths
	{
		Game				|gameinfo_path|.
		Game				|all_source_engine_paths|ep2
		Game				|all_source_engine_paths|ep1
		Game				|all_source_engine_paths|episodic
		Game				|all_source_engine_paths|hl2
	}
}
}
[/i]
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-08-12 00:04:34 UTC Post #314848
Hm.
I'd still say it has to do with the Steampipe updates, since they moved all the content around on us. The search paths under the "all_source_engine_paths" variable/constant/whatever are likely no longer valid. I guess just copy over any missing data from the VPKs for now. Assuming you can open the new version of the VPK packages with the latest GCFscape.

Valve made quite a mess, didn't they?
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-08-12 00:25:12 UTC Post #314849
Solved the problem. Apparently, mods for Episode 2 and/or Alien Swarm are totally broken. Just had to set it to HL2 instead.
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-08-12 00:41:56 UTC Post #314850
...Well, at least there's a workaround.

As much as I love Valve, I'm very disappointed both the broken SDK and the slow rate at which they're fixing (or, rather, not fixing, apparently) the problems.
Notewell NotewellGIASFELFEBREHBER
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