Hello,
I want to be able to create my maps in a 3d software like Blender or Cinema 4D and bake GI light on to the textures, to then create a .WAD with these textures and then apply them to a identical mesh in Hammer. The problem I'm having is to:
A. Get the mesh from from cinema 4D/Blender over to Hammer
B. Get the UV-map for the combined mesh in the 3d software over to Hammer in order to make it easier to apply my Baked textures. I usually bake the whole map onto one big texture for the whole map and in order for the texture to be applied correctly to the whole map in hammer I would need that same UV-map that I created in the 3d software.
This could open up for some serious lighting work without the engine having to calculate a single light (except maybe some dynamic lighting), how would I go about doing it?