Hi folks I tried searching for it but I couldn't find anything not to mention the site search has always been very imprecise in the first place.
Ok so far I've never really done it before.. But how do I allow backtracking in my levels at the moment I've got the following problem that when I backtrack into a former level per level change the map itself literally starts back at 0. That means all monsters formerly killed are once again alive and everything is as if I've just started the map with the exception that I'm starting on the level exit instead on the level start.
So how does it work? I suspect it may have something to do with the map properties? Am I right? I can't imagine placing the trigger_transition all over the map as this would copy and duplicate anything including entities such as lights etc.