Hi the headline says it all.
How can I make additional npcs visible in the Hammer Editor?
I knew once how it works. In the game .fgd but I can't remember how I did it and what I had to change..
Does anyone know that?
Greetings 23-down
Created 8 years ago2016-01-17 15:59:48 UTC by 23-down
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/potato.mdl") = monster_potato : "monster_potato" []If your NPC has configuration options or semi-unique flags, though, you'll want to base it off the FGD Data of the closest NPC.
netname(string) : "Squad Name"
spawnflags(Flags) =
[
//* Only needed if you use the Squad Name value. If you define a Squad using the Squad Name
//* value, but none of them are flagged as a Squad Leader, then the squad won't get linked
//* together properly.
32 : "SquadLeader" : 0
//NEW 0.3
//* Ensure the player can't take this monster's ammo or weapons.
1024: "Don't Drop Gun" : 0
]
weapons(Choices) : "Weapons" : 1 =
[
1 : "9mmAR"
3 : "9mmAR + HG"
5 : "9mmAR + GL"
8 : "Shotgun"
10: "Shotgun + HG"
11: "Human Gunner Gun"
]
][/quote]