decals in game issue Created 8 years ago2016-06-10 02:08:51 UTC by platoon platoon

Created 8 years ago2016-06-10 02:08:51 UTC by platoon platoon

Posted 8 years ago2016-06-10 02:08:51 UTC Post #330374
hi if you still alive I need to ask a question, when I compile my maps I discovered halflife 1 decals not visible in the game, looked every option in vhlt,zhlt, wad list,fgd tweaking.. just nothing works, I can add info_decal, I can see it in hammer, but it doesnt appair in game, when I add decals directly into block as a texture it appairs but not if I use info_decal.. using hammer 3.4 build 2363
Posted 8 years ago2016-06-10 05:16:40 UTC Post #330375
Well, first thing to check is whether you can create decals in game, such as bullet holes and so on. If that doesn't work, it's a settings issue.

Only other thing i can think of is that the decals have been moved in the 2D views on Hammer. You should only place decals using the 3D view as far as I recall.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-06-10 10:45:50 UTC Post #330376
none of them appairs in game unless if I use them as texture (like on the wall etc.) I'm tried both placing decal with 3d and 2d manually, if its a position problem, I have a lot of decal placed in my map so one of them should be rendered in game but no..

there is no error or warning in compile log everything works fine in editor side, tried change fgd file, tried change files to main hard drive, using compatiblty mode as xp sp3 and running with administrator rights as well both game and editor, I'm using windows 7 pro 64bit

other than decal issue everything is perfect

this is the compile log anyway (VHLT)

[quote]
hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: C:\valve\editor\hlcsg.exe c:\valve\valve\maps\SINGLE~1 -verbose -estimate
Arguments: c:\valve\valve\maps\SINGLE~1 -verbose -estimate -low -wadautodetect
Entering c:\valve\valve\maps\SINGLE~1.map
Load map:c:\valve\valve\maps\SINGLE~1.map
481 brushes
24 map entities
228 engine entities

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ on ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.20 seconds)
World bounds: (-2491 -868 -298) to (4032 4032 256)
7382 map planes
CSGBrush:
(0.55 seconds)
5524 csg faces
2135 used faces
0 tiny faces
0 tiny clips
Including Wadfile: \valve\valve\zhlt.wad
  • Contains 2 used textures, 4.00 percent of map (17 textures in wad)
Using Wadfile: \valve\valve\halflife.wad
  • Contains 48 used textures, 96.00 percent of map (3116 textures in wad)
"wad" is "halflife.wad;"

added 9 additional animating textures.
TEX_InitFromWad & AddAnimatingTextures elapsed time = 0ms
FindTextures elapsed time = 0ms
qsort(miptex) elapsed time = 0ms
Texture usage is at 0.65 mb (of 32.00 mb MAX)
LoadLump() elapsed time = 0ms
0.98 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: C:\valve\editor\hlbsp.exe c:\valve\valve\maps\SINGLE~1 -estimate
Arguments: c:\valve\valve\maps\SINGLE~1 -estimate -low -chart

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...1000...1242 (0.20 seconds)
BSP generation successful, writing portal file 'c:\valve\valve\maps\SINGLE~1.prt'
SolidBSP [hull 1] 500...1000...1003 (0.17 seconds)
SolidBSP [hull 2] 500...967 (0.14 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (310,-733,18)(-230,-632,92) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1200 (0.23 seconds)
Reduced 1172 texinfos to 732
Reduced 58 texdatas to 57 (2556 bytes to 2512)
Reduced 7382 planes to 2412

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 63/512 4032/32768 (12.3%)
planes 2412/32768 48240/655360 ( 7.4%)
vertexes 3521/65535 42252/786420 ( 5.4%)
nodes 1427/32767 34248/786408 ( 4.4%)
texinfos 732/32767 29280/1310680 ( 2.2%)
faces 2571/65535 51420/1310700 ( 3.9%)
clipnodes 3746/32767 29968/262136 (11.4%)
leaves 980/32760 27440/917280 ( 3.0%)
  • visleafs 542/8192 0/0 ( 6.6%)
marksurfaces 3601/65535 7202/131070 ( 5.5%)
surfedges 12108/512000 48432/2048000 ( 2.4%)
edges 6059/256000 24236/1024000 ( 2.4%)
texdata [variable] 2512/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 25914/524288 ( 4.9%)
  • AllocBlock 7/64 0/0 (10.9%)
57 textures referenced

Total BSP file data space used: 375176 bytes

1.23 seconds elapsed

--- END hlbsp ---

hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: C:\valve\editor\hlvis.exe c:\valve\valve\maps\SINGLE~1 -full -estimate
Arguments: c:\valve\valve\maps\SINGLE~1 -full -estimate -low
542 portalleafs
1681 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.12 seconds)
LeafThread:
(3.28 seconds)
average leafs visible: 111
g_visdatasize:15147 compressed from 36856
3.43 seconds elapsed

--- END hlvis ---

hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: C:\valve\editor\hlrad.exe c:\valve\valve\maps\SINGLE~1 -extra -verbose -estimate
Arguments: c:\valve\valve\maps\SINGLE~1 -extra -verbose -estimate -waddir C:\valve\valve -low

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 4 ] [ Varies ]
verbose [ on ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]

Load Textures:
Opening wad files from directories:
C:\valve\valve
Using Wadfile: C:\valve\valve\halflife.wad
57 textures referenced
Reading texlights from 'C:\valve\editor\lights.rad'
0 opaque models
0 opaque faces
2571 faces
Create Patches : 7189 base patches
86557 square feet [12464309.00 square inches]
29 direct lights
6 light styles

BuildDiffuseNormals:
(0.56 seconds)
BuildFacelights:
(4.87 seconds)
BuildVisLeafs:
(1.17 seconds)
visibility matrix : 1.2 megs
MakeScales:
(0.47 seconds)
Transfer Lists : 2484586 : 2.48M transfers
Indices :     1974592 :    1.88M bytes
   Data :     4989806 :    4.76M bytes
Bounce 1 GatherLight:
(0.23 seconds)
Bounce 2 GatherLight:
(0.22 seconds)
Bounce 3 GatherLight:
(0.23 seconds)
Bounce 4 GatherLight:
(0.22 seconds)
Bounce 5 GatherLight:
(0.23 seconds)
Bounce 6 GatherLight:
(0.22 seconds)
Bounce 7 GatherLight:
(0.23 seconds)
Bounce 8 GatherLight:
(0.22 seconds)
FinalLightFace:
(0.37 seconds)
9.72 seconds elapsed

--- END hlrad ---
[/quote]
Posted 8 years ago2016-06-10 11:03:04 UTC Post #330377
oh man I fixed the issue now, I'm deleted everything in game config.cfg restarted the game and everything works perfect now I don't know why it happend but looks like there was no problem with hammer or compile process.. everytime I try to do something one thing always goes wrong very problematic game..

and I can say now I'm decided release my hl mod after 5 years, I will link everything I done including my multiplayer maps so it will extend the gameplay a little more.. it won't be finished mod but I want to end this and abondon halflife 1 mapping forever since I'm not doing for 5 years this should be released.. the game is very dated already and probably this is the last community of HL alive

in the few weeks I will release it http://www.moddb.com/mods/platoon
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