I require assistance regarding a scripted sequence involving a trigger Created 4 years ago2020-10-27 16:24:42 UTC by SirCobalt SirCobalt

Created 4 years ago2020-10-27 16:24:42 UTC by SirCobalt SirCobalt

Posted 4 years ago2020-10-27 16:24:42 UTC Post #344804
I honestly can't think of any other way to word the title unfortunately.

Anyway, there's this scripted sequence I'm trying to make that involves the player passing through a trigger but not activating it. It's only when they pick something up further along when the trigger is able to be activated when the player comes back through it. I'm a bit clueless as to how to get this to work, if it's even possible at all.
Posted 4 years ago2020-10-27 17:38:42 UTC Post #344805
You need to use a multisource for this.

In the MASTER field for the trigger, you'll put in the name of the multisource. Then, whenever the multisource is triggered, you'll be able to activate the trigger_once.

Check the timestamp here: https://youtu.be/tRqV47Pk6pc?t=257
Dimbeak DimbeakRotten Bastard
Posted 4 years ago2020-10-27 22:56:37 UTC Post #344806
It works. Thanks.
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