Created 3 years ago2020-12-17 02:53:49 UTC by meow_moment
cache_free: not
, or does it read Cache_Free: not allocated
? Because that gives a match in the Quake engine code (which HL is based on): Cache_Free: not allocated. I think this will only be triggered by a bug, not by a lack of memory. That file also explains the purpose of this cache memory:
Cache_??? Cache memory is for objects that can be dynamically loaded andIn another post you mentioned not knowing the difference between the
can usefully stay persistant between levels. The size of the cache
fluctuates from level to level.
Name
and Global Entity Name
attributes, so do you perhaps have a lot of entities with a global name? That might cause this bug to be triggered more easily. Only use Global Entity Name
if you have to.