Hi! I need help to understand what is happening to the animations in goldsource:
What I'm doing is decompile hgrunt.mdl and changing the weapon p_model for another and compile it again, but when checking the compiled hgrunt.mdl with the new weapon model, animations like "flyback" or "draghole" are stuck in the origin point and not moving in 3D space, I know it is not supposed to be stuck like that beacuse i check OG models and they move... So I would like to know how to avoid making those animations get stuck at the origin point.
Well, the tools I use are: Milkshape3d 1.85 for de/compile and HL model viewer 2.10 to test the model.
If you need me to provide more details, please let me know!
Thanks for reading and have a nice day!