在3D游戏世界里,在短期时间内,你可以通过移动你的视角来获取更多信息。如果不使用特定摄像机的话,如何让玩家接收到一个完整的故事?编剧和关卡设计师的工作应当如何分配?
In the 3D game world, in the short term, you can get more information by moving your point of view. How can the player receive a full story without using a specific camera? How should the work of writers and level designers be divided?