Warning: === LEAK in hull 0 === Created 3 weeks ago2024-10-03 22:25:20 UTC by ZebraBox ZebraBox

Created 3 weeks ago2024-10-03 22:25:20 UTC by ZebraBox ZebraBox

Posted 3 weeks ago2024-10-03 22:25:20 UTC Post #349217
I'm making a map with hammer for counter strike 1.6, and when I compile the map, it is fullbirght. I've fit everyting into my skybox, I can't find where the leak is :

Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 232,-2976, -16)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light_environment @ ( 232,-2976, -16)
Warning: === LEAK in hull 2 ===
Entity light_environment @ ( 232,-2976, -16)
Warning: === LEAK in hull 3 ===
Entity light_environment @ ( 232,-2976, -16)
0.54 seconds elapsed
Posted 3 weeks ago2024-10-04 07:48:37 UTC Post #349218
There's a tutorial specifically for finding and fixing leaks: Tutorial: How to fix those leaks
Posted 3 weeks ago2024-10-06 15:24:42 UTC Post #349232
Entity light_environment @ ( 232,-2976, -16)
try reading the error imo
Posted 3 weeks ago2024-10-06 16:13:20 UTC Post #349233
"The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts..."
From the error message itself. It could be outside the map, or it just happens to be the entity nearest a possible leak location. Following the How to fix those leaks tutorial explains the steps to find and fixing the leak(s).
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