error: map not found on server Created 2 months ago2024-10-05 12:34:30 UTC by RableVechi RableVechi

Created 2 months ago2024-10-05 12:34:30 UTC by RableVechi RableVechi

Posted 2 months ago2024-10-05 12:34:30 UTC Post #349221
So i wanted to use SDHLT for mapping but everytime i tried to compile or load my map in the game it just wont compile at all and say that its not found in the server. Can anyone please tell me how can i fix this?

This is the compile process:

** Executing...
** Command: Change Directory
** Parameters: C:/Program Files (x86)/Steam/steamapps/common/Half-Life/atoolkit

** Executing...
** Command: Copy File
** Source: D:\#Maps\labs.map
** Destination: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs.map

** Executing...
** Command: D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLCSG.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
sdHLCSG v1.2.0 (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLCSG -----
Command line: "D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLCSG.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs" -low
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs.map

Current sdHLCSG Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ on ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad.cfg file [ None ] [ None ]
wad.cfg config name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
world extent [ 65536 ] [ 65536 ]

Loading mapfile wad configuration by default
Wadinclude list
sdhlt.wad
CreateBrush:
(0.02 seconds)
CSGBrush:
(0.12 seconds)

Error: Could not open wad file /Program Files/hlof.wad
Error: Could not find wad file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file /Program Files/hlbshift.wad
Error: Could not open wad file /Program Files/J.A.C.K/halflife/zhlt.wad

----- END sdHLCSG -----

** Executing...
** Command: D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLBSP.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
sdHLBSP v1.2.0 (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLBSP -----
Command line: "D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLBSP.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs.log for the cause.
----- END sdHLBSP -----

** Executing...
** Command: D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLVIS.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
sdHLVIS v1.2.0 (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLVIS -----
Command line: "D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLVIS.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs.log for the cause.
----- END sdHLVIS -----

** Executing...
** Command: D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLRAD.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
sdHLRAD v1.2.0 (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLRAD -----
Command line: "D:/Program Files/J.A.C.K/halflife/compile tools/tools/sdHLRAD.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\atoolkit\maps\labs.log for the cause.
----- END sdHLRAD -----
Posted 2 months ago2024-10-05 13:55:50 UTC Post #349222
Do a text search for "error" in the compile log to find error messages.
There's several errors you should deal with in CSG.
Posted 2 months ago2024-10-05 14:09:15 UTC Post #349223
It tells me that it cant find the VHLT .wad file even thought i use SDHLT
Posted 2 months ago2024-10-06 06:08:06 UTC Post #349228
That's not the only WAD it couldn't find.
The compile tool used shouldn't matter, what matters is your editor's configuration has been set to use hlof.wad, hlbshift.wad and zhlt.wad, all under the ambiguous directory "/Program Files/" (it's ambiguous because the directory doesn't specify the drive, and both game and compile tools are on different drives).

If these WADs aren't used or don't exist, you can remove them from the game configuration and compile again.

If they do exist, you can try either placing them on the same drive as the compile tools (or vice versa), or edit the MAP file's "wad" property and add in the drive letter for each WAD path.
Posted 2 months ago2024-10-06 11:40:11 UTC Post #349230
Thanks for the explination! Now i fixed the problem and now my maps compile and they run in the game

The problem was that the SDHLT .wad folder needed to be in the half-life/valve folder
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