Porting Half-Life map to Half-Life: Source Created 1 week ago2024-10-21 18:02:50 UTC by Realman Realman

Created 1 week ago2024-10-21 18:02:50 UTC by Realman Realman

Posted 1 week ago2024-10-21 18:02:50 UTC Post #349269
Well, since Half-Life: Source texture names start with "halflife/" and Half-Life (Gold Source) textures don't, I have to manually change every single texture. But is there actually anyway to port Half-Life maps without missing textures? (I do apologize for lack of grammar.)
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Realman RealmanTurkish Valve Enjoyer
Posted 4 days ago2024-10-25 15:34:51 UTC Post #349277
I think J.A.C.K has support for porting HL:S maps to the HL map format, though last time I used it, some textures were of the incorrect size for some reason.
Posted 4 days ago2024-10-25 18:40:47 UTC Post #349280
Yeah, I know that. It asks you to convert textures/entities to GoldSource format. But I want Half-Life textures to be in Half-Life: Source, not vice versa
Realman RealmanTurkish Valve Enjoyer
Posted 4 days ago2024-10-25 23:21:33 UTC Post #349282
Then I don't think there's another way than to replace every missing texture by using the "Replace" tool in the face property editor, sadly.
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