help scripted_sequence is not right Created 20 years ago2004-05-13 07:03:31 UTC by badong badong

Created 20 years ago2004-05-13 07:03:31 UTC by badong badong

Posted 20 years ago2004-05-13 07:03:31 UTC Post #26751
http://cariad.co.za/twhl/mapvault_map.php?id=1170
just pls check the map. scripted sequence doesnt work very well. the monster just ignores it.
Posted 20 years ago2004-05-13 11:21:51 UTC Post #26785
Im at school, so the only thing I can do is: http://www.vlatitude.com/tutorials.php?tutID=10
Posted 20 years ago2004-05-13 11:52:43 UTC Post #26786
It might need an Action Animation?

If not, try with a normally-placed monster.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-13 12:15:16 UTC Post #26787
seventh, vash, on normal monsters it works pretty well no sweat. but in monster maker doesnt do very well. also monsters cant see the scripted_sequence if blocked by a door?

e.g., im doing a motel and when you get passed by the door you will touch a trigger_once in which, it will break (door is func_breakable and "only trigger) and then the monster will come out.

the only problem is, the monster will go to the scr_seq a couple of seconds after the door breaks, in short not synchronized.

(well ive been doing a mod just like something between silent-hill and resident evil... :nuts: )
Posted 20 years ago2004-05-14 08:14:38 UTC Post #26912
seventh, i searched all the forums, tutorials and other stuffs, also google( im on 56k so its damn slow), but i couldnt find any action animations for monsters. do you know where to find those? or where in half life folders can i find that? thnx
Posted 20 years ago2004-05-14 08:26:12 UTC Post #26913
Hi

action animations can be viewe using the HLMOdelViewer... you can cycle through all the model animations.. then use the name of that animation in your entity properties
Posted 20 years ago2004-05-14 09:14:56 UTC Post #26916
hmm thnx. where can i get that model viewer?
Posted 20 years ago2004-05-14 13:10:42 UTC Post #26955
Posted 20 years ago2004-05-15 22:52:51 UTC Post #27182
Or here on this site ?
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