The reason it looks as it does is that while testing I prefab what is going to be in the final map. And there I want the levers to be behind crystals of sort. To kill 2 birds with one stone so to speak.
But, it turns out a multisource will not trigger until all ents connected to it have been triggerd. And as the levers are actually func_door_rotating I just set the closing time low enough that one person will not be able to do it alone. (this is for svencoop btw). In my case 10 seconds, when door/lever closes it also resets from the multisource, so all 3 levers needs to be "open" at the same time for the door to open.
I updated the rar, (yes, im gonna stick to rar.
) to the finnished state, actually thought of making a tutorial of it but my pedagogical skills is somewhat lacking. I shall see what I can do as this is often asked for but I could not find any real info about it, except a guide on how to make a numerical keypad to open a door with number combo. And that was like a hundred times more complex, this is a useful in between solution.
yours
Umbrood
PS: Hehe, yes I used a multisource, doh, did not see that Captain, sorry.