Mod: Good mappers needed desperately! Created 20 years ago2004-06-04 15:34:28 UTC by Vassy Vassy

Created 20 years ago2004-06-04 15:34:28 UTC by Vassy Vassy

Posted 20 years ago2004-06-04 15:34:28 UTC Post #30315
I desperately need mappers for my mod. Currently, it's just myself and XargoL. If anyone's interested, email me, and I'll give you details of what to do.
Posted 20 years ago2004-06-04 16:09:06 UTC Post #30326
give details now! no e-mail!
Luke LukeLuke
Posted 20 years ago2004-06-04 16:15:16 UTC Post #30329
Well, you must be a good mapper. Are you any good, chow? If so, you're in, and I think that's just about all the people I need now! The rules:

Spirit is allowed.

Maps must be sent to me as RMFs, with lights.rad and custom textures (I'd prefer you to use HL textures though).

HEV chargers will be unusable in the final mod, so keep them rare and make them unnecessary to proceed.

If recharging is necessary, place a dead barney, and place one or two batteries by him: I will change them to armour and helmets later on. Don't make them too common though, and don't have armour by every dead barney.

You can map what you like as long as it's in black mesa during the disaster, and not the map straight after the first OR the last map.

Get mapping now!
Posted 20 years ago2004-06-04 16:58:37 UTC Post #30353
Ill think aout it. sounds good though! :D
Luke LukeLuke
Posted 20 years ago2004-06-04 17:55:32 UTC Post #30385
I will change them to armour and helmets later on.
erm... making a spirited blueshift?
Posted 20 years ago2004-06-05 06:40:41 UTC Post #30504
Yeah, basically, except you're otis ;)
Posted 20 years ago2004-06-05 06:56:25 UTC Post #30507
Oooo! Interesting. How would that be different to Blue Shift apart from a different player model?
AJ AJGlorious Overlord
Posted 20 years ago2004-06-05 08:48:52 UTC Post #30513
Yeah...
All the best Vassy.
Posted 20 years ago2004-06-05 10:03:26 UTC Post #30527
are you going to make gravity high because hes fat? or make it so He can't jump?
Posted 20 years ago2004-06-05 10:24:21 UTC Post #30542
lol! he would fall over!

Help! ive fallen and i cant get up!
Luke LukeLuke
Posted 20 years ago2004-06-05 12:16:37 UTC Post #30564
lol, that'b cool if you could make him fall over. It could be his one weakness.
Posted 20 years ago2004-06-05 12:39:13 UTC Post #30577
OAP-MOD.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-05 14:09:55 UTC Post #30617
Lol!! :lol:
Luke LukeLuke
Posted 20 years ago2004-06-05 15:10:26 UTC Post #30691
No funny code or OAP mode, but for humour value, it will be called Half-Life: Donuts. I think I'll put some donuts in instead of healthkits sometimes...I even have a donut model ;)
It'll be different because there will be new maps, and I didn't think about the player model...I probably won't change it though. It wasn't changed in Blue Shift. Thanks for all the support. I'll upload screenies as the maps are done. I've seen a WIP screenie of XargoL's map and it looks excellent, far better than mine, so expect to see some high quality maps (From him)!
Posted 20 years ago2004-06-05 16:46:49 UTC Post #30710
I'd like to see some screenies of this. A great idea! long has otis been seen as a donut eating fool like Homer Simpson, but now he will rise as a hero.
Posted 20 years ago2004-06-05 18:14:30 UTC Post #30721
It'll be different because there will be new maps
Vassy, :lol:
Posted 20 years ago2004-06-05 21:01:48 UTC Post #30725
a donut eating fool like Homer Simpson
Now there's an idea for a Half-Life mod!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-06 15:24:59 UTC Post #30853
Lol, nice idea. A Homer mod. And kol, there will be custom sound, a few models, but not many, and maybe one or two custom sprites. I wasn't fully ready with models etc. when I said that, and they weren't necessarily going to be included. Even now, not all will be included, simply to keep file size down. But you WILL see donuts in some maps, including the very first. I might replace some healthkits with them ;)
Posted 20 years ago2004-06-06 15:47:16 UTC Post #30861
We'll see about this. Good luck, Vassy! :)

Oh, just a question... will this mod have a story? Something I've missed in a lot of mods...
Posted 20 years ago2004-06-06 18:21:11 UTC Post #30883
another mod based on hl. another mod with the same story except from a different view. but i think this one will be unique cuz its funny.
Posted 20 years ago2004-06-06 22:17:18 UTC Post #30927
New Problem has a pretty good story, but it won't come out for a while.
Posted 20 years ago2004-06-07 16:43:57 UTC Post #31234
awwwwww..... a while is like forever!
Luke LukeLuke
Posted 20 years ago2004-06-07 16:46:15 UTC Post #31236
Good mods often take years.

Good games too.

Wich leads me to believe patience is an important thing. :)
Posted 20 years ago2004-06-07 16:49:39 UTC Post #31238
for example HL2! :P
Luke LukeLuke
Posted 20 years ago2004-06-07 17:48:14 UTC Post #31247
New Problem probably won't be too great. IT looks ok now, but compared to some of the MODs I see...
Posted 20 years ago2004-06-07 19:05:14 UTC Post #31256
I believe anything not modifying the code should be called map-packs, since they dont well... modify.
Posted 20 years ago2004-06-07 21:04:51 UTC Post #31280
I changed the splash ;)
Posted 20 years ago2004-06-09 03:45:40 UTC Post #31699
Maybe it's possible to place a 'stomach' model below the player, to make it easier to notice that you're otis.
Modifying means changing something. There's no need on changing the code. It's way harder to make big changes without coding, this really shows your modding skillz.
Instead of healthchargers you could use those chocolate automats as we know them from opposing force.
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