Texture Color Change In-Engine Created 20 years ago2004-06-08 00:29:06 UTC by RabidMonkey RabidMonkey

Created 20 years ago2004-06-08 00:29:06 UTC by RabidMonkey RabidMonkey

Posted 20 years ago2004-06-08 00:29:06 UTC Post #31307
Okay, for all of those who have B-Shift, remember when you enter the cafeteria and there are the orange chairs? (It's in map ba_tram2). Well, I want the same texture. However, impulse-107 it and it shows lab1_w8a2. That's all fine and dandy, but lab1_w8a2 is white, not orange. It has the same texture, but is a diff. color. I was going to decompile the map to take a look at how this was setup but it's the only bshift map that won't decompile with my tools. Is there a way to setup a func_wall, illusionary, etc. to change the color, but keep teh texture? I've tried rendering func_walls with my desired FX color and rendermodes of solid, texture and normal but to no avail. Color renders it in the right color (duh) but with no texture. This is really confusing me. Any help would be apprecieated.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-08 01:57:27 UTC Post #31335
Can't really see how you could do this without a new texture. Check you're pointing at the right bit when you do '107.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-08 02:32:42 UTC Post #31345
I'll check again, but if you have bshift, take a look for yourself, its rather odd. It looks THE EXACT SAME, just orange....its crazy.
RabidMonkey RabidMonkeymapmapmapfapmap
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