Blood on glass func_door? Created 21 years ago2003-01-17 21:10:41 UTC by SlayerA SlayerA

Created 21 years ago2003-01-17 21:10:41 UTC by SlayerA SlayerA

Posted 21 years ago2003-01-17 21:10:41 UTC Post #954
I am creating an action sequence that shows a monster_bigmomma getting blown to pieces in a glass enclosed observation room. Everything looks right except I want a big glob of blood to splat on the glass func_door that separates the player and the bigmomma. Any ideas on how to accomplish this? I've tried a few things, but no luck yet. -slay
Posted 21 years ago2003-01-18 11:52:08 UTC Post #955
I played around with this and used an env_blood entity, or several, triggered by a normal trigger_multiple (in your case trigger_once would be better). It threw blood onto the glass, but not directly in front of the player. So the glass looked great everywhere else. I had it set to Blood Stream, so I wonder if that makes a difference? All I do know is that increasing the amount of blood above the default 100 doesn't seem to produce more.
Maybe the Decal flag needs to be unchecked? Let me know if you find out.
Andy
Posted 21 years ago2003-01-18 17:41:24 UTC Post #956
Thanks Andy, that worked. I was able to play around with the env_blood settings like you suggested to get the effect I wanted. I actually had to put the env_blood on the OUTSIDE of the glass with the player so that the decal would be visible to him. I used several env_blood entities set to small amounts which makes it hard to tell that the blood is not coming from the inside of the glass room. Excellent suggestion, thanks again!
Posted 21 years ago2003-01-19 00:16:21 UTC Post #957
Brilliant outside the square fix... love it.
Also my suggestion about the decal flag wasn't right, to have the blood remain on the glass it has to be checked on... Silly me.
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