Models in Counter-strike maps? Created 20 years ago2004-06-18 17:39:52 UTC by RabidMonkey RabidMonkey

Created 20 years ago2004-06-18 17:39:52 UTC by RabidMonkey RabidMonkey

Posted 20 years ago2004-06-18 17:39:52 UTC Post #34702
Okay, I've got a CS map and I want to put this car model I have in there for detailing. Just this nice car over at the gas station. Is there a way? I can't seem to find a way to do it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-18 20:11:59 UTC Post #34718
download hammer 3.5 (verc) and get the fgd that comes with it (otherwise hammer will crash if you try and create the entity required).

place the model in counter strike/cstrike/models.
create a cycler and browse to your model in it's properties. select/highlight the model pathname and copy/paste it into the sprite line of a cycler_sprite

you can now see the model. you will need to clip certain models, but that's simple.

any probs?
Posted 20 years ago2004-06-18 20:14:16 UTC Post #34719
ie:
you first create the cycler in order to see where to put the model. (which is why you d/l hammer 3.5 ;) )
then you change the cycler entity into a cycler_sprite (through properties menu) and paste the model's path name into the cycler_sprite. which renders the model in-game.
Posted 20 years ago2004-06-18 22:44:59 UTC Post #34734
Ok, so I just use a model in the field of a cycler_sprite?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-18 22:49:47 UTC Post #34735
yes. the cycler simply helps you to position it correctly in a 3d real time image in your map.
Posted 20 years ago2004-06-18 23:19:43 UTC Post #34740
Ah, I see. Thank you.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-19 02:27:52 UTC Post #34763
not a problem. good luck, any q's just ask :lol:
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