func_vehicle. Created 19 years ago2004-07-17 21:37:16 UTC by Paintballa Paintballa

Created 19 years ago2004-07-17 21:37:16 UTC by Paintballa Paintballa

Posted 19 years ago2004-07-17 21:37:16 UTC Post #42422
I made a bowling alley, and i want to make the "bowling ball" a func_vehicle, and make it so when you drive down the lane, and hit the pins (func_breakables, flagged with touch, and pressure), they break. I tested the map, and when i drive it down the lane and hit the first pin, it stops my car and bounces me back. Is there a way to make it so the car hits pins and they break?
Posted 19 years ago2004-07-17 21:51:56 UTC Post #42425
maybe triggers covering each pin?
Posted 19 years ago2004-07-17 22:00:56 UTC Post #42428
Could you elaborate a little more RacerX? What kind of triggers, and doing what?
Posted 19 years ago2004-07-17 23:22:26 UTC Post #42435
Trigger_once that targets an env_explosion, which would damage the pin and break it?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-18 00:23:18 UTC Post #42451
well, is there no way that the "bowling ball car" could just run into them? I dont understand why it cant, it can run over people just fine. Heh
Posted 19 years ago2004-07-18 02:06:10 UTC Post #42458
Set Damage On Crush or something of that sort on the 'vehicle' then give the pins health less than the dmg on crush value. Make sure the pins are func breakables/pushables.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-18 12:44:44 UTC Post #42555
Rabid, i have already dont that, the damage on crush was 999 and pin strength was 1. When i drive into pins, they bounce me back. When i walk into them as just a normal person, the break just find because i flagged them as Touch and Pressure..... :(
Posted 19 years ago2004-07-18 22:35:57 UTC Post #42680
what material did you put the pins on??
Posted 19 years ago2004-07-18 23:00:04 UTC Post #42684
Problem Solved ;) .

Pins were on the trrm_wood2 texture, mapper_man.
RabidMonkey RabidMonkeymapmapmapfapmap
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