TFC startup item pickup textures Created 20 years ago2004-07-27 02:09:32 UTC by doodle doodle

Created 20 years ago2004-07-27 02:09:32 UTC by doodle doodle

Posted 20 years ago2004-07-27 02:09:32 UTC Post #45279
ok I have read heaps of TFC tutorials so DONT say read a tutorial i want an answer lol. When you start up you know those armour medkit and back packs that are on the floor? well i have them setup ((info_tfgoal)) but where can you set them to look like something. When i start my game theyre invis ;) its funny :)
Posted 20 years ago2004-07-27 05:02:44 UTC Post #45365
set the "Model path/name.mdl (mdl)" parameter of the info_tfgoal to: "models/backpack.mdl".

you need to tell the info_tfgoal what model to display or it will be invisible as you found out. heres a tut that shows all the settings to use: http://tf.valve-erc.com/kbase.php?id=36

if you plan on making a tfc map you should definately join the these forums: http://tf.valve-erc.com/ and use tfmapped to find all your tfc answers. very few people here map for tfc, but everyone there does :)
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